meshroom.nodes.aliceVision.Texturing.Texturing

Category: Dense Reconstruction
This node computes the texturing on the mesh.
If the mesh has no associated UV, it automatically computes UV maps.
For each triangle, it uses the visibility information associated to each vertex to retrieve the texture candidates. It select the best cameras based on the resolution covering the triangle. Finally it averages the pixel values using multiple bands in the frequency domain. Many cameras are contributing to the low frequencies and only the best ones contributes to the high frequencies.
Online
Inputs:
input (File)
imagesFolder (File)
inputMesh (File)
inputRefMesh (File)
textureSide (ChoiceParam)
downscale (ChoiceParam)
outputMeshFileType (ChoiceParam)
colorMapping (GroupAttribute)
bumpMapping (GroupAttribute)
displacementMapping (GroupAttribute)
unwrapMethod (ChoiceParam)
useUDIM (BoolParam)
fillHoles (BoolParam)
padding (IntParam)
multiBandDownscale (IntParam)
multiBandNbContrib (GroupAttribute)
useScore (BoolParam)
bestScoreThreshold (FloatParam)
angleHardThreshold (FloatParam)
workingColorSpace (ChoiceParam)
outputColorSpace (ChoiceParam)
correctEV (BoolParam)
forceVisibleByAllVertices (BoolParam)
flipNormals (BoolParam)
visibilityRemappingMethod (ChoiceParam)
subdivisionTargetRatio (FloatParam)
verboseLevel (ChoiceParam)
Outputs:
output (File)
outputMesh (File)
outputMaterial (File)
outputTextures (File)
- class meshroom.nodes.aliceVision.Texturing.Texturing
- __init__()
Methods
__init__()buildCommandLine(chunk)postUpdate(node)Method call after node's internal update on invalidation.
processChunk(chunk)stopProcess(chunk)update(node)Method call before node's internal update on invalidation.
upgradeAttributeValues(attrValues, fromVersion)Attributes
categorycgroupParsedcmdCorecmdMemcommandLinecommandLineRangecpudocumentationgpuinputsinternalFolderinternalInputsoutputspackageNamepackageVersionparallelizationramsize